# Exports and Triggers

## Exports

***

### **AddPlayerGPS**

id(int) = Player Id \
job(string) = Player Job \
name(string) = The player name which show on Map

```lua
exports["novel_jobgps"]:AddPlayerGPS(id, job, name) --id: PlayerId, job: Player Job, name: the player name which show on Map
```

### **RemovePlayerGPS**

id(int) = Player Id

```lua
exports["novel_jobgps"]:AddPlayerGPS(id) --id: PlayerId
```

## Events

***

### **AddPlayerGPS**

```lua
TriggerServerEvent("Novel:JobGPS:AddPlayerGPS") --that use the source that this triggered
```

### **RemovePlayerGPS**

```lua
TriggerServerEvent("Novel:JobGPS:RemovePlayerGPS") --that use the source that this triggered
```


---

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