# Exports and Triggers

## Exports

### GetPlayerKevlar:

***

```
exports["novel_kevlarv2"]:GetPlayerKevlar(PlayerId) --id: PlayerId
```

#### Parameters:

PlayerId(int): The server id from player

#### Return:

Armour(int): Returns the Player armour which is saved in the database

### SetPlayerKevlar:

***

```
exports["novel_kevlarv2"]:SetPlayerKevlar(playerId, armour, saveDB)
```

#### Parameters:

playerId(int): The server id from player

armour(int): The number of armors that are set to the player (0-100)

saveDB(bool): If you want to save the armour value in the database set this parameter to true

#### Return:

nothing


---

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